LSL Wiki Mirror 10-5-2006: name

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Name

Names are used throughout LSL to identify various things: avatars, objects, scripts, simulators, variables, string text parameters, etc.

Functions

llDetectedName
llGetInventoryName
llGetLinkName
llGetObjectName
llSetObjectName
llGetRegionName
llGetScriptName
llGetSimulatorHostName
llKey2Name



avatar | object | link | key | script | simulator | string | text | variable
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