LSL Wiki Mirror 10-5-2006: llSameGroup

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integer llSameGroup(key id);

Returns TRUE if the agent/object associated with id has the same active group (and is currently in the same simulator) as the object the script is in. If not, this function returns FALSE.

Note: "group" does not refer to links but, rather, collaborative groups of users.

Passing NULL_KEY as id will not allow determining if the object's active group is set to "none". There's currently no way to do that directly.

llSameGroup will return TRUE if passed the key of the group itself. This allows a script to determine if it's in an object over group-owned land, or if an object is group-deeded.


Functions | Agent/Avatar | Group
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