float llGetObjectMass(key id)
Gets the
mass of the
object or
avatar corresponding to
id.
Returns 0.0 if
id is not in the
sim. Because of this,
llGetObjectMass should not be used to determine if a
key is in the sim, as it is possible to have extremely low-mass
prims. Use
llKey2Name instead.
functions |
object |
avatar |
mass