LSL Wiki Mirror 10-5-2006: llCollisionSprite

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llCollisionSprite(string impact_sprite)

Replaces the default collision sprites (the orange particles you see when an object bumps into something/is bumped into) with a specified texture from the object's inventory or any texture's key. impact_sprite may also be a key. If a key is specified, the texture does not have to be in the object's inventory.

To suppress the default collision sprites, use an empty string for impact_sprite or set llCollisionSound's impact_volume to 0. (Yes, llCollisionSound affects llCollisionSprite.)

Compare with llCollisionSound.


Functions | Collisions | Sprite
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