llCollisionSprite(string impact_sprite)
Replaces the
default collision sprites (the orange
particles you see when an
object bumps into something/is bumped into) with a specified
texture from the object's
inventory or any texture's
key.
impact_sprite may also be a key. If a key is specified, the texture does not have to be in the object's inventory.
To suppress the default collision sprites, use an empty
string for
impact_sprite or set
llCollisionSound's
impact_volume to 0. (Yes,
llCollisionSound affects
llCollisionSprite.)
Compare with
llCollisionSound.
Functions |
Collisions |
Sprite