Group
A
group in
Second Life is a
user-created clique or association of 2 or more members. (If
SL were an RPG, they'd be called "guilds" or "clans".) A group with only a single member is deleted after 48 hours unless someone else joins. There's a
L$100 fee to create a new group. A group can be free to join or set to invitation only and can have an optional membership fee.
A user may be a member of up to 25 groups. Why 25? It isn't known and the Lindens haven't been very forthcoming so far. It doesn't appear to be a technical limitation, however prior to previous increases, 10 was cited as being a technical limit. The original limit of 10 groups was raised to 15 in
SL 1.4.0 and to 25 in
SL 1.12.0.
A group can own
land and
objects via
deeding. See
group objects for information on restrictions.
Notes:
- While a list of all the groups an agent is in cannot be obtained, the active group the agent is using can be found out (if it is the same group as the object the script is in) with llDetectedGroup or llSameGroup.
- A group-owned object cannot give inventory.
- A group cannot be given money with llGiveMoney.
Functions
llAddToLandPassList
llDetectedGroup
llEjectFromLand
llGetLandOwnerAt
llOverMyLand
llParcelMediaQuery
llSameGroup
llSetParcelMusicURL
llTeleportAgentHome
llUnSit
Some users erroneously refer to a
linked set of
prims as a "group".
Group Objects |
User