The
dot operator (
.) is used to access individual members of structures.
LSL only supports two types of structures:
vector and
rotation.
if you were to write them as classes in C++ it would look something like this
class rotation
{
public:
float x,y,z,s;
rotation(void);
rotation operator * (const rotation & q);
rotation operator / (const rotation & q);
list operator + (const list & q);
rotation & operator *= (const rotation & q){this = this * q; return this;};
rotation & operator /= (const rotation & q){this = this / q; return this;};
};
class vector
{
public:
float x,y,z;
vector(void);
vector operator + (const vector & q);
vector operator - (const vector & q);
vector operator % (const vector & q);
vector operator * (const rotation & q);
vector operator / (const rotation & q);
vector operator * (const float & q);
vector operator / (const float & q);
vector operator * (const integer & q);
vector operator / (const integer & q);
list operator + (const LSLList & q);
vector & operator += (const vector & q){this = this + q; return this;};
vector & operator -= (const vector & q){this = this - q; return this;};
vector & operator %= (const vector & q){this = this % q; return this;};
vector & operator *= (const rotation & q){this = this * q; return this;};
vector & operator /= (const rotation & q){this = this / q; return this;};
vector & operator *= (const float & q){this = this * q; return this;};
vector & operator /= (const float & q){this = this / q; return this;};
vector & operator *= (const integer & q){this = this * q; return this;};
vector & operator /= (const integer & q){this = this / q; return this;};
};